Indeavori’s PVM Shadow Chaser Guide

| IMPORTANT! This guide will be split into 3 pages. Crit Bow Shadow Chaser Bow Shadow Chaser Autocast Shadow Chaser You can navigate through these pages using the next page button located at the bottom of this post. ![]() |
Overview
Shadow Chaser has a lot of build options. With proper equipment, your preferred build with this Job class will surely shine. This guide will mainly focus on Player vs Monsters (PVM) build of Shadow Chaser. So, if you’re looking for a PVP/WOE oriented Shadow Chaser, this guide is not for you.
There are two builds that this guide will be covering, mainly: Bow Type, and Autocast Magic shadow Chaser.
Hopefully this guide will help you get enough information to choose which build you would pursue on your Shadow Chaser Journey. (Or make them both, what’s stopping you? /no1)
Melee Shadow Chaser will be updated in this guide if the future patch will provide better equipment for it. As of now these 2 builds are the most used in Shadow Chaser class on PVM.
Bow Type Shadow Chaser - Thieves Guide Version
The first build that we will be discussing is the Crit Bow Type Shadow Chaser. If you like to play long range without a Warg or falcon, you could make a Bow Type Shadow Chaser. Even without Warg or Falcon, with the proper equipment and stat build Shadow Chaser can be at par with a Ranger or even stronger.
It is highly recommended to get Thieves Guide Vol. 1 to get Maximum Power Thrust and Frenzy. This build will rely on critical damage to maximize damage output.
Core Item - Thieves Guide

STR +5, INT +5, AGI +5.
If character learns [Scribble],
STR +5, INT +5, AGI +5 additionally.
If character learns Lv3 [Masquerade-Enervation],
able to cast Lv5 [Wind Walker].
If character learns Lv3 [Masquerade-Gloomy],
able to cast Lv5 [Assumptio].
If character learns Lv3 [Masquerade-Ignorance],
able to cast Lv5 [Maximum Power-Thrust].
If character learns Lv3 [Masquerade-Laziness],
able to cast Lv5 [Meteor Assault].
If character learns Lv3 [Masquerade-Weakness],
able to cast Lv5 [Mystical Amplification].
If character learns Lv3 [Masquerade-Unlucky], able to cast Lv1 [Frenzy].
Stat Distribution
At Max Level, this would be your stats + job level stat bonuses. This is only a guide, and you can adjust your stats based on your preferred stat distribution.
STR - 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI - 90~120 (if you need more aspd, pump it to 120)
VIT - 90~100 (for tanking mobs, you can leave this to 50 if you prioritize damage increasing equipment that requires stats to be divisible by 18)
INT- 1 (This will not be focusing on Arrow Storm, Triangle Shot, SRS but if you're planning to mix it in this build try to put 30~50)
DEX- 120~126 (for main damage, 126 for equipment requiring stats to be divisible by 18)
LUK- 120~126(for additional damage and Crit Rate, 126 for equipments requiring stats to be divisible by 18)
Skill Build
At max job level, this is the preferred skill build. Even though Masquerades are for PVP and WOE we will put skill points on it to maximize Thieves Guide Vol. 1 Accessory Equipment. (Same as Scribble Skill if you want to maximize the stat bonus of Thieves Guide). We won’t be needing Shadow Spell as Auto-cast Bow is not doable yet on the recent patch of ROGGH. Don’t worry about leaving skills at lv. 0 as other skills are for PVP and WOE. Freely adjust your Skill build based on this picture below.
Equipment and Cards
In this section, I will post a lot of equipment and choose from the list depending on your budget, but this build will be most effective when using Maximum Power-Thrust and Frenzy from Thieves Guide Vol. 1. Sample equipment builds will be posted at the end of Shadow Chaser Crit Bow Type Build.
Upper Headgear
| +105 ATK, ATK + 5%, ranged damage +3% and critical damage +3% at +11 | |
| Chance to transform to Eddga and +225 ATK for 3 second | |
| Combo with Strawberry Decoration for 30% ranged damage | |
| ASPD +2 at +11 | |
| Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%. | |
| Physical and magic damage to Undead monsters +5%, damage taken from Undead monsters -2%, restore 5 SP upon defeating monsters with physical and magic attack. If refine level is +7 or above, MDEF +5, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -3% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. If refine level is +9 or above, MDEF +5 additionally, physical and magic damage to Undead monsters +10% additionally, damage taken from Undead monsters -5% additionally, restore 10 SP additionally upon defeating monsters with physical and magic attack. (Good for OGH, AOGH. All undead monsters in general) | |
| Crit Damage +10% | |
| Enables double attack at +9 |
Middle Headgear
| ATK +180, Critical Damage +35% at based LUK 125 | |
| Crit Hit Rate +30, Crit Damage +30% at LUK 120. Recommended to be worn with Heart Card in Mouth to remove Penalty on Crit Damage | |
| Combo with Mob Scarf, no stats by itself | |
| For every 18 base DEX, Critical +2, ASPD +2%. For every 18 base LUK, DEF +20, ATK +15, MATK +15. This is the reason why 126 DEX and LUK would be useful. | |
| +1 ASPD | |
| +1 to all stats | |
| +1 to all stats | |
| Combo with Violet Halo, no stats by itself |
Lower Headgear
| Heart Card in Mouth | Aspd +4 if luk 120, Crit damage +8% if luk 120, crit damage+2% every base 10 dex |
| Combo with Glasses or Sunglasses | |
| Combo with +9 Isabella Red Ear, ASPD +6% | |
| Ranged Damage +5% | |
| All Stats +1 ASPD +1 | |
| (Agi) Equip with Overwhelm Agi Armor and Temporal Agi Manteau , Physical damage to all race enemies(except Players) +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ASPD +1, physical damage to all race enemies(except Players) +7% additionally. If total refine level is +22 or above, delay after skill -10%. (Dex) Equip with Overwhelm Dex Armor and Temporal Dex Manteau , Physical damage to all size enemies +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ATK +5%, physical damage to all size enemies +7% additionally. If total refine level is +22 or above, ranged physical damage +10%. (Luk) Equip with Overwhelm Luk Armor and Temporal Luk Manteau , Physical damage to all race enemies(except Players) +10%. If total refine level is +14 or above, ATK +80, If total refine level is +18 or above, physical damage to all size enemies +10%, critical damage +12%. If total refine level is +22 or above, melee/ranged physical damage +10%. |
Headgear Cards
Dark Pinguicula Card (+10 ATK) Angra Mantis Card (Critical damage +2%. Critical Damage +1% for every 2 refine) Demon God Essence Force or Concentration |
Armor
| ATK +80 and +30% ranged damage at +9 | |
| ATK + 50. Combo with Temporal Agi Boots [1] for ASPD + 1. Increases ASPD reduce delay after attack by 2% per 3 refine rates. | |
| ATK + 50. Combo with Temporal Dex Boots [1] for Long ranged physical damage +5%. Long ranged physical attack + 2% per 3 refine rate. | |
| ATK + 50. Combo with Temporal Luk Boots [1] for Increases critical damage by 10%. Critical damage + 2% per 3 refine rates. | |
| 6% chance to restore 6% of damage as HP when performing a physical attack. 5% chance to restore 5% of damage as SP when performing a physical attack at +10 | |
| Combo with Predator Boots for Long ranged physical damage +5% | |
| If you are planning to use Arrow Storm for casting not to be canceled | |
| For Budget Build |
Armor Cards
Porcellio Card (+25 ATK) Dame of Sentinel Card (+1 DEX for every 18 points of pure VIT) Venatu Card (+1 LUK for every 18 points of pure AGI) Byorgue Card (ATK + 10%, MATK + 10% for Rogue Classes) |
Weapon
For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage increased by 4%. If refine level is +9 or above, [Severe Rainstorm] damage increased by 10%. If refine level is +11 or above, [Severe Rainstorm] cooltime decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Can be enchanted with 2 random options. |
MATK +110, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. Can be enchanted with up to 3 random options. |
Pretty basic bow from the Infinite Space instance. Can be enchanted with 2 random options. |
+50 ATK at level 175. At refinement level +15, +225 ATK. plus 25~105 refinement ATK damage. Total of 420~500 ATK damage |
If you can’t find Crimson Bow or Orc Archer Bow this will do though your damage won’t be as much |
Weapon Cards
Sidewinder Card (to activate Double Attack Lv. 10 on Bows) Golem Card (Needed when using Maximum Power-Thrust from Thieves Guide Vol. 1, not need after skill revamp) Drosera Card (Critical +15 with long range physical attack) Archer Skeleton Card (+10% ranged damage) Powerful Archer Skeleton Card (+12% ranged damage when base level is 100 or higher) Paper Card (+20% crit damage, -1sp per attack) Mobster Card (+15% crit damage, +4 Crit Rate on Thief Classes) Aunoe Card (+20% crit damage) |
Garment
| ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
| ATK + 60 and increases long ranged physical damage by 6% at +12. Increases critical damage by 9% at +12. ATK + 7% at +7. | |
Manteau[1] | For every 2 refine level CRIT +3, critical damage +3%. For every 4 refine level, increase ASPD(delay after attack -5%). If refine level is +7 or above, ATK +7%. |
| Increases long-ranged damage on targets by 10% at base DEX 90 at +9. Increases critical damage on targets by 15% at base LUK 90 at +9. | |
| ASPD + 1% for every 20 base Agi, Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk.) With critical enchant | |
| When equipped with Crimson Booster, increases long ranged physical damage by 14%. | |
| For every 10 base Dex, Increases long-ranged damage on targets by 1% at +7 |
Garment Cards 
Menblatt card (Not to be paired with Menblatt Feathers) (Every 10 points of base DEX, increases long range physical attack by 1%.) Cenere Card (Every 10 points of base AGI, increases ASPD by 2%) Petal Card (Every 10 point of base LUK, increases critical attack damage by 2%.) |
Shoes
| ASPD + 3% per 3 upgrade levels of the item. If the user's base AGI is 120 or higher, ASPD + 1. If slotted can be paired with Overwhelm Agi Armor for +1 ASPD | |
| Dex + 3 per 3 upgrade levels of the item. If the user's base DEX is 120 or higher, Increases long-ranged damage on targets by 5%. If slotted can be paired with Overwhelm Dex Armor for Long ranged physical damage +5%. | |
| Increases critical damage on targets by 2% per 3 upgrade levels of the item. If the users base Luk is 120 or higher, Increases critical damage on targets by an additional 30%. If slotted can be combo with Overwhelm Luk Armor Increases critical damage by 10%. | |
| Increase ASPD (decrease delay after attack by 5%). For every 3 refine level, increase ASPD (decrease delay after attack by 2% |
Shoes Cards 
Ipodus Card (ATK +3%, ASPD +5%) Blut Hase Card (ATK +3%, ranged physical attack damage +5%) |
Accessory
| MUST HAVE. If Masquerade-Ignorance is at maximum level, Enables Level 5 Maximum Power Thrust. If Masquerade-Unlucky is at maximum level, Enables Level 1 Frenzy. | |
| Max Enchant with Critical Damage +16% | |
| Budget if no Emerald Ring or Physical Enhancer Ring VIT + 1, AGI + 1, DEX + 1, LUK + 1. | |
| Budget if no Emerald Ring or Physical Enhancer Ring Flee +4, AGI +1, ASPD increases by 2% (after-attack delay) |
Accessory Card 
Gold Scaraba Card (ATK + 20, Max HP - 1%.) Owl Baron Card & Owl Duke Card (combo cards chance of casting Level 1 Lex Aeterna on enemy and Level 3 Impositio Manus on self) |
Shadow Equipments and Costume Enchant
| +30 Mortal Blow Shadow Set | Critical Damage +25%, ASPD +3 |
| +15 Blitz Shadow Shield and Shoes | CRI +9. ASPD +5 |
| Critical Upper, Middle, Lower and Garment Stone set | Critical damage +35%. |
| Durable Weapon Shadow | (Increases melee and long ranged physical damage by 2%. ATK + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
| Durable Shield Shadow | Increases melee and long ranged physical damage by 2%. ATK + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
| Shadow Penetration Set | 100% Def Bypass on Monsters depending on Race of Shadow Weapon at +25 up |
Sample Equipment Builds
Credits to: Pdod
Video
Bow Type Shadow Chaser - Emerald Ring Version
The second build that we will be discussing is the Bow-Type Shadow Chaser.
This build revolves around using skills that the core item will improve.
Core items are two Emerald Rings, and this build would rely on Skill: Reproduce - Arrow Storm or Severe Rainstorm. Instead of relying on critical Damage this build would be a long ranged skill user. Much like Ranger or Maestro/Wanderer with Two Emerald Rings.
Core item - Emerald Ring

DEX +5, AGI +5, VIT +5,
[Improvised Song] SP consumption -18.
For every Base level,
[Double Strafe], [Arrow Shower] damage +1%.
For every 10 Base level,
[Severe Rainstorm] damage +2%.
For every 2 [Double Strafe] level,
ATK +20, additional DEX +1, AGI +1, VIT +1
Stat Distribution
At level 174, this would be a sample build. Almost the same as Crit Bow build above (Core Item Thieves Guide) This is only a guide and you can adjust your stats based on your preferred stat distribution.
STR - 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI - 90~120 (If you will be a pure skill user, you might lower this stats)
VIT - 50~90 (for tanking mobs, you can leave this to 50 if you prioritize damage increasing equipment that requires stats to be divisible by 18)
INT- 50~90 (You will need a little bit of int if you are using Arrow Storm or Severe Rainstorm)
DEX- 120~126 (for main damage, 126 for equipment requiring stats to be divisible by 18)
LUK- 120~126(for additional damage and Crit Rate, 126 for equipment requiring stats to be divisible by 18)
Skill Build
Skill Build is pretty much the same but remember to level up Double Strafe to level 10 to maximize the two Emerald Rings’ effect.
| Reproduce Skills | Plagiarize |
|---|---|
| Arrow Storm Severe Rainstorm | Flying Kick |
Equipment and Cards
In this section, Most of the Equips from Crit Bow (Core Item - Thieves Guide) will be here. But I will be removing crit damage increasing items for this build will be a skill bow type (Core Item - Emerald Ring)
Upper Headgear
| +105 ATK, ATK + 5%, ranged damage +3% and critical damage +3% at +11 | |
| Chance to transform to Eddga and +225 ATK for 3 second | |
| Combo with Strawberry Decoration for 30% ranged damage | |
| Str +2. Attack +2% to all monsters. If refined to +7 or higher, Critical +10%. If refined to +9 or higher, the Attack and ranged attack damage increases by 5%. | |
| Enables double attack at +9 |
Middle Headgear
| ATK +180, Critical Damage +35% at based LUK 125 | |
| For every 18 base DEX, Critical +2, ASPD +2%. For every 18 base LUK, DEF +20, ATK +15, MATK +15. This is the reason why 126 DEX and LUK would be useful. | |
| +1 ASPD | |
| +1 to all stats | |
| +1 to all stats | |
| Combo with Violet Halo, no stats by itself |
Lower Headgear
| Ranged Damage +5% | |
| (Agi) Equip with Overwhelm Agi Armor and Temporal Agi Manteau , Physical damage to all race enemies(except Players) +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ASPD +1, physical damage to all race enemies(except Players) +7% additionally. If total refine level is +22 or above, delay after skill -10%. (Dex) Equip with Overwhelm Dex Armor and Temporal Dex Manteau , Physical damage to all size enemies +7%. If total refine level is +14 or above, ATK +80. If total refine level is +18 or above, ATK +5%, physical damage to all size enemies +7% additionally. If total refine level is +22 or above, ranged physical damage +10%. |
Headgear Cards 
Armor
Murasaki Ito Odoshi | ATK +80 and +30% ranged damage at +9 |
| ATK + 50. Combo with Temporal Dex Boots [1] for Long ranged physical damage +5%. Long ranged physical attack + 2% per 3 refine rates. | |
| ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
| 6% chance to restore 6% of damage as HP when performing a physical attack. 5% chance to restore 5% of damage as SP when performing a physical attack at +10 | |
| ASPD + 1% for every 20 base Agi, Increases long-ranged damage on targets by 1% for every 20 base Dex. Increases critical damage on targets by 1% for every 20 base Luk.) With Expert Archer Enchant | |
| Combo with Predator Boots for Long ranged physical damage +5% | |
| If you are planning to use Arrow Storm for casting not to be canceled | |
| For Budget Build |
Armor Cards 
Porcelio Card (+25 ATK) Dame of Sentinel Card (+1 DEX for every 18 points of pure VIT) Byorgue Card (ATK + 10%, MATK + 10% for Rogue Classes) |
Weapon
For every 2 refine level, ATK +10. For every 3 refine level, ranged physical damage increased by 4%. If refine level is +9 or above, [Severe Rainstorm] damage increased by 10%. If refine level is +11 or above, [Severe Rainstorm] cool time decreased by 2s. When equipped together with Ancient Hero Boots and attacking with physical attacks, with a fixed rate for 7s DEX +20, bow attack power increased by 20%. Can be enchanted with 2 random options. |
MATK +110, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. Can be enchanted with up to 3 random options. |
Pretty basic bow from the Infinite Space instance. Can be enchanted with 2 random options. |
+50 ATK at level 175. At refinement level +15, +225 ATK. plus 25~105 refinement ATK damage. Total of 420~500 ATK damage |
If you can’t find Crimson Bow or Orc Archer Bow this will do though your damage won’t be as much |
Weapon Cards 
Archer Skeleton (+10% ranged damage) Powerful Archer Skeleton Card (+12% ranged damage when base level is 100 or higher) White Knightage Card (ATK + 15. Increases physical damage inflicted on medium and large size monsters by 20%.) |
Garment
| Atk + 60 and increases long ranged physical damage by 6% at +12. Increases critical damage by 9% at +12. Atk + 7% at +7 | |
| ATK + 60 and increases critical damage by 18%. At +12, Increases physical damage against all size enemies by 15% at +12. ATK + 7% at +7. | |
| Increases long-ranged damage on targets by 10% at base DEX 90 at +9. Increases critical damage on targets by 15% at base LUK 90 at +9. | |
| When equipped with Crimson Booster, increases long ranged physical damage by 14%. | |
| For every 10 base Dex, Increases long-ranged damage on targets by 1% at +7. |
Garment Cards 
Menblatt card (Not to be paired with Menblatt Feathers) (Every 10 points of base DEX, increases long range physical attack by 1%.) |
Shoes
| Dex + 3 per 3 upgrade levels of the item. If the users base Dex is 120 or higher, Increases long-ranged damage on targets by 5%. If slotted can be combo with Overwhelm Dex Armor Long ranged physical damage +5%. | |
| Increase ASPD (decrease delay after attack by 5%). For every 3 refine level, increase ASPD (decrease delay after attack by 2% |
Shoes Cards 
Blut Hase Card (ATK +3%, ranged physical attack damage +5%) |
Accessory
| ATK +100 at lvl 10 double strafe, might be useful to have two of this to stack effects. | |
| VIT + 1, AGI + 1, DEX + 1, LUK + 1. | |
| Flee +4, AGI +1, ASPD increases by 2% (after-attack delay) |
Accessory Card
Gold Scaraba Card (ATK + 20, Max HP - 1%.) |
Shadow Equipment and Costume Enchant
| Durable Weapon Shadow Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
| Durable Shield Shadow Increases melee and long ranged physical damage by 2%. Atk + 1% per 2 refine rate. If the refine rate is 9 or higher, ASPD + 1. If the refine rate is 10 or higher, it increases melee and long ranged physical damage by 7%. |
| Penetration Shadow Earring Adds 5% physical defense bypassing on all monsters. Each 2 refines increase physical defense bypassing all monsters by 1%. Penetration Shadow Pendant Adds 5% physical defense bypassing on all monsters. Each 2 refines increase physical defense bypassing all monsters by 1%. Penetration Shadow Set 100% Def bypass depending on race shadow weapon at + 25 up |
Sample Equipment Builds
Autocast Magic Shadow Chaser
If you enjoy a plethora of fireworks-like visual effects (while dealing significant damage, of course), you might find the Autocast Magic Shadow Chaser appealing. Unlike the Crit Bow Shadow Chaser build, this one doesn't rely on Thieves Guide Vol. 1, allowing you to be more creative with your accessory slot. However, the skill build should ideally include Shadow Spell skill at level 10 and Reproduce at level 10 to create a competent Autocast Shadow Chaser. The core items for this build are Lunar Rainbow, Elemental Sword, and Elemental Boots.
Core Items - Lunar Rainbow, Elemental Sword, and Elemental Boots
If you don’t have these core items, you can still play as an Autocast Shadow Chaser using the Reproduce and Plagiarize skills, though your DPS (damage per second) may be lower than that of those who possess these core items.
Stat Distribution
At lvl 174, this would be a sample build.
STR - 1~30 (for weight limit/ if you can afford gym pass leave this at 1)
AGI - 90~120 (You need aspd for this build, adjust accordingly on how much aspd boosting consumables that you will be using. More aspd more chance of proc of autocast)
VIT - 50~80 (for tanking mobs, you can leave this to 50 if you want to put to other stats)
INT- 90~125 (Your damage MATK, so pump this)
DEX- 90~125 (Some items might require base stat of dex to increase MATK)
LUK- 1 (you won’t be needing luk for this build)
Skill build
| Intimidate Skills | Reproduce Skills |
|---|---|
| Meteor Storm, Storm Gust, Lord of Vermilion | Duple Strike |
Equipment and Cards
Upper Headgear
MATK + 2% If upgrade level is +5 or higher, Additional MATK + 3% If upgrade level is +7 or higher, Additional MATK + 3% |
Adds a 4% chance of casting Level 4 Earth Spike or Level 4 Heaven's Drive , Level 4 Lightning Bolt or Level 4 Thunderstorm, Level 4 Cold Bolt or Level 4 Frost Nova , Level 4 Fire Bolt or Level 4 Fire Ball on the target when performing a physical attack, where the level of the skill is equal to and where the chance to cast is increased by 1% per upgrade level of the item past the upgrade level of 4 to a maximum upgrade level of 10. |
Inconspicuous Hat At refine level +9, for every 5 pure int, MATK +2. MATK +5% |
At refine lvl +11, +2 ASPD. |
MATK +20, for every refine level, MATK +5 additionally. Restores 100 HP to the user when a monster is killed by a magical attack. Drains 50 HP from the user every 5 seconds. |
DEX +3, MATK +40, for every refine level, MATK +7. Restore 200 HP upon defeating enemies with magic attack. For every 5 seconds, drains 50 HP. |
For every refine level, all property magical damage +1%. Has a chance to transform into Smokie for 5 seconds when dealing melee physical damage. (After Smokie Possession, when dealing a melee physical attack, the following effect is triggered :)] 5% chance to cast Lv2 [Cold Bolt], [Fire Bolt], [Lightning Bolt] and [Earth Spike]. If refine level is +7 or above, 4% chance to cast Lv5 [Frost Nova]. If refine level is +8 or above, 3% chance to cast Lv5 [Thunderstorm]. If refine level is +9 or above and base level is 100 or above, 2% chance to cast Lv5 [Hell Inferno]. If refine level is +10 or above and base level is 100 or above, 1% chance to cast Lv3 [Chain Lightning]. |
Middle Headgear
MATK + 35. MATK versus boss monsters +2%. If the user's base Dex is 90 or higher an additional MATK + 70 an additional MATK versus boss monsters +3%. If the user's base Dex is 125 or higher an additional MATK + 140 an additional MATK versus boss monsters +5% |
Combo with Mob scarf |
ASPD+1 |
Lower Headgear
For Every pure 50 INT+ DEX, delay after attack -2%, magic damage to all size +4% |
MATK + 120 for every combined sum of 80 base Int and Dex. |
| Long Tongue MATK+ 2% |
Increase MATK 1%. |
Upper Headgear Cards 
Lichtern Blue (MATK +10. Water Magic damage +5%. Additional Water Magic damage +5% when upgraded to +9 or above.) Lichtern Red (MATK + 10. Increases the damage of Fire property magical attacks on targets by 5%. If upgrade level of the compounded item is +9 or higher, Increases the damage of Fire property magical attacks on targets by an additional 5%.) Lichtern Yellow (MATK + 10. Increases the damage of Ghost property magical attacks on targets by 5%. If upgrade level of the compounded item is +9 or higher, Increases the damage of Ghost property magical attacks on targets by an additional 5%) Weakened Fenrir (MATK + 25 flat) Fulbuk/Firebug Card (High chance of inflicting burn on the target when performing physical and magic attack.) |
Armor
MATK + 50. MATK + 2% per 3 refine rates. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], MATK + 10%. |
Selina Magic RobeMATK +10, Magic damage to all race enemies +5%. If refine level is +7 or above, MATK + 10, delay after skill -10%. If refine level is +8 or above, MATK +10, magic damage to all race enemies +10% additionally. If refine level is +9 or above, MATK +30, has 50% chance to cast Lv5 [Heal] upon receiving physical and magic damage. |
Can be enchanted with ASPD Reactor, INT Reactor, MATK reactor. |
If the user's base level is 140 or higher, MATK + 150. Can be enchanted. Enchants Lv3 If refine level is +7 or above, INT +7. If refine level is +12 or above, INT +1, MATK +8% additionally. If refine level is +13 or above, INT +1, MATK +2% additionally. |
Armor Cards 
Agav (MATK + 5%) Byorgue ([Rogue, Stalker] ATK + 10%, MATK + 10%) |
Weapon
Matk +95, Adds a 5% chance of autocasting Level 3 Cold Bolt each time the wearer physically attacks Adds a 100% of casting Level 3 Fire Bolt on an enemy when using Cold Bolt. Adds a 100% of casting Level 3 Lightning Bolt on an enemy when using Fire Bolt. Adds a 100% of casting Level 3 Earth Spike on an enemy when using Lightning Bolt |
MATK +150. For each 2 refine levels, MATK +10. For each 3 refine levels, increase attack speed (reduces delay after attack by 2%). When refined to +9 or higher, increase all elemental magic damage by 10%. When refined to +11 or higher, adds a random chance to auto spell Psychic Wave Lv3 when dealing melee physical attacks. When equipped with Ancient Hero Boots, add random chance to increase INT+20, MATK+15% for 7 sec when wearer physical attacks. |
MATK +130, INT +6, VIT +6, LUK -6. When dealing physical attack, has a low chance of regaining 5% of your damage as HP and SP. Consumes 100 HP every 10 seconds. Consumes 1,000 HP when unequipped. Can be enchanted with 2 random options. |
ATK increased by (refinement level * refinement level) up to a maximum refinement level of 15. MATK increased by ((refinement level * refinement level) / 2) up to a maximum refinement level of 15. If base level is 70 or above, ATK +5 for every 10 base level. Needs refines. |
If you are wanting to use all cards for lunar rainbow, low MATK damage |
Weapon Cards 
Pitman Card (to cast Level 4 Earth Spike or Level 4 Heaven's Drive by lunar rainbow) Hill Wind Card (to cast Level 4 Lightning Bolt or Level 4 Thunderstorm by lunar rainbow) Laurell Weinder Card (to cast Level 4 Cold Bolt or Level 4 Frost Nova by lunar rainbow) Red Ferus Card (to cast Level 4 Fire Bolt or Level 4 Fire Ball by lunar rainbow) |
Shield
Increases attack speed (reduces delay after attack by 10%). ATK + 3%, MATK + 3%. Reduces damage taken from all properties by 7%. When receiving damage, it has a low chance to recover 25 SP per second for 5 seconds. When dealing physical or magical damage, it has a low chance to recover 150 HP per second for 5 seconds. If refine rate is 7 or higher, Atk + 10, MATK + 10. If refine rate is 9 or higher, ASPD + 1. |
If upgrade level is +8 or higher, If the users base Agi is 90 or higher, Aspd + 5% If the users base Int is 90 or higher, MATK + 30. |
Shield Cards 
Hodremlin Card (Reduces physical damage received from small, medium and large size monsters by 15%. Has a chance of gaining Perfect Dodge +30 for 10 seconds when the wearer receives physical or magical damage.) |
Garment
MATK + 10 and MATK + 1% per 2 refine rate. Increases all property magical damage by 3% per 4 refine rate. If the refine rate is 7 or higher, additional MATK + 7%. When equipped with Temporal Int Boots [1] or Modified Int Boots [1], MATK + 50 |
MATK + 20, increases long ranged physical damage by 3%, increases critical damage by 3%. Additional Matk + 20, increases long ranged physical damage by 3%, increases critical damage by 3% per 3 refine rate. |
If upgrade level is +9 or higher, MATK + 50 if the user base Int is 90 or higher. Aspd + 8%, Aspd + 1 if the user base Agi is 90 or higher. |
If upgrade level is +8 or higher, MATK + 15 for every combined sum of 20 base Agi and Vit. |
Garment Cards 
Antique Book Card (Every 10 point of base INT, MATK +5.) Cenere Card (Every 10 point of base AGI, increases ASPD by 2%.) Salamander Card (Inflict 40% more damage with Fire Pillar and Meteor Storm.) |
Shoes
MATK + 10 per 3 upgrade levels of the item. If the users base Int is 120 or higher, additional MATK + 60 |
Increases Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike damage by 15% and additional 2% per refine rate. If refine rate is 7 or higher, MATK + 20. If refine rate is 9 or higher, has a chance to gain Int + 70 and MATK + 10% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, increases water, wind, earth and fire property magical damage by 10%. When equipped with Elemental Sword, ASPD + 2, MATK + 70. If refine rate of Elemental Sword is 10 or higher, increases all property magical damage by 10%. |
Shoes Cards 
Dio Anemos Card (MATK + 3% Increases the damage of Earth property magical attacks on targets by 5%.Increases the damage of Neutral property magical attacks on targets by 5%.) Geffen Thief Card (MATK + 3% Increases the damage of Fire property magical attacks on targets by 5%. Increases the damage of Holy property magical attacks on targets by 5%.) Ordre Card (MATK + 3% Increases the damage of Wind property magical attacks on targets by 5%. Increases the damage of Water property magical attacks on targets by 5%.) Jew Card (Increases the damage of Cold Bolt, Fire Bolt, and Lightning Bolt by 10%.) Nightmare Verit Card (MATK + 5% If upgrade level is +7 or higher, additional MATK + 3%. If upgrade level is +9 or higher, additional MATK + 2%.) |
Accessory
Increases the damage of Water property magical attacks on targets by 5%. Increases the damage of Earth property magical attacks on targets by 5%. Increases the damage of Fire property magical attacks on targets by 5%. Increases the damage of Wind property magical attacks on targets by 5%. Increases the damage of Cold Bolt by 1% for every 5 base levels. Increases the damage of Earth Spike by 1% for every 5 base levels. Increases the damage of Fire Bolt by 1% for every 5 base levels. Increases the damage of Lightning Bolt by 1% for every 5 base levels. |
Int + 3. MATK + 30 |
Metal Riff Ring [1]MATK +50, For every 12 Base Level, Neutral property magic damage +1%. For Increasing Psychic Wave damage |
Accessory Cards 
Scaraba Card (MATK + 20) Mavka Card (Increases Fire and Earth elemental magic damage by 20%.) Headless Mule (Magical Damage of Water property and Holy property +20%) |
Sample Equipment Builds
Core Items - Christmas Guardian Tree, Old Parasol, Evil Spirit Glove, Cd in mouth,Red Lantern
Headgear
Lush Rose
MATK +20, for every refine level, MATK +5 additionally.
Restores 100 HP to the user when a monster is killed by a magical attack.
Drains 50 HP from the user every 5 seconds.
Celine's Ribbon
DEX +3, MATK +40, for every refine level, MATK +7.
Restore 200 HP upon defeating enemies with magic attack.
For every 5 seconds, drains 50 HP.
Cd in mouth
Increase all properties magic attack by 5%.
Has chance to cast Lv 10 Soul Strike upon inflicting normal melee physical damage.
Equip with Old Parasol, MATK +50 and has chance to cast Lv 3 Gravitational Field upon inflicting normal physical damage.
Weapon
Old Parasol
MATK + 80, for every refine level, MATK +10 additionally.
Able to cast Lv10 [Soul Strike].
Garment
Christmas Guardian Tree
For every 2 refine level, ATK +1%, MATK +1%.
If refine level is +9 or above ATK +30, MATK +30.
If refine level is +11 or above, has a chance to increase Holy, Neutral magic damage by 20% for 10 seconds upon inflicting physical damage.
Equip with Noble Cross and Hurt Mind,
MATK +30, [Duple Light] damage +40%,
If refine level of Noble Cross is +10 or above, [Duple Light] damage +20% additionally.
Equip with Noble Cross and Kind Heart,
ATK +30, [Knuckle Arrow] damage +40%,
If refine level of Noble Cross is +10 or above, [Knuckle Arrow] damage +20% additionally.
Equip with Old Parasol and Evil Spirit Glove,
MATK +80, has a chance to cast Auto Spell:Lv10 [Soul Strike] upon inflicting melee physical damage,
If refine level of Old Parasol is +10 or above, has a chance to cast Auto Spell:Lv5 [Napalm Vulcan] upon inflicting normal melee physical damage.
Equip with Red Lantern and Evil Spirit Glove,
Increase ASPD(delay after attck-10%), HIT +10, MATK +10%.
If refine level of Christmas Guardian Tree is +10 or above, has a chance to cast Auto Spell:Lv3 [Psychic Wave] upon inflicting normal melee physical damage.
Equip with Hurt Mind and Kind Heart,
Increase ASPD(delay after attack -10%), ranged physical damage +10%, ATK +10%.
If refine level of Christmas Guardian Tree is +10 or above, HIT +15, critical damage +15%.
Accessories
Evil Spirit Glove
Max SP +200, Max HP +500.
Able to cast Lv1 [Fiber Lock].
When attacked, chance to activate Kimi's mind confusion.
Clips and Videos, Tips and Tricks
Consumables
Almighty -For 30 minutes, All Stats +10, ATK +30, MATK +30.
(Can gives a big boost on atk and matk and will give additional stats for overall performance)
Ultimate Cook - All Stats +10, ATK +30, MATK +30 for 30 minutes.
Berserk Potion - can give additional ASPD.
Abrasive - can give 30 crit rate.
Summer Perfume ATK - ATK + 10 for 10 minutes.
Summer Perfume ASPD -ASPD + 1 for 10 minutes.
Summer Perfume MATK - MATK + 10 for 10 minutes.
Power Booster
ATK, MATK +30, ATK, MATK +1% for 30 minutes.HIT, FLEE +30, ASPD +1, decrease SP consumption by 5%.
Decrease fixed cast time by 30%.
(Fixed cast time reduction only applies the largest bonus.)
Infinity Drink MaxHP + 5%, MaxSP + 5% for 30 minutes.
Increase critical damage, ranged physical damage, all property magic damage by 5%.
Spell casting cannot be interrupted.
Tips and Tricks
Be safe to watch out for discord events for they may give out coupon codes for free consumables.
Be sure to use preserve skill every time you warp to the next map as it resets when you move to a different map.
When you are getting mobbed, you can use a back slide to get some space to recover or feint bomb to deal some damage before getting away.
Bonus Section!
If you have lots of Zeny these items would greatly help you. These items are currently priced at billions of Zeny.
Perversed Demon Mask ![]() For every 18 base Str, Int + 3 Bypass 15% of hard magic defense of All Races when performing a magical attack. For every 18 base Agi, Luk + 3 Perfect Dodge + 1 For every 18 base Vit, Dex + 3 Reduces the variable casting time of skills by 1%. For every 18 base Int, Str + 3 Reduces the global delay of skills by 1%. For every 18 base Dex, Vit + 3 Max HP + 1% For every 18 base Luk, Agi + 3 Bypass 15% of hard defense of All Races when performing a physical attack. |
When equipped to Right Accessory (1), For every 10 base Luk, Atk + 15 Matk + 15 If the user's base Luk is 125 or higher, Increases Physical and Magical damage on boss monsters by 15%.) Atk + 50 Matk + 50 Set Bonus: Lucky Day Luk + 40 Increases critical damage on targets by 30%. Set Bonus: Hawkeye Dex + 40 Hit + 50 Set Bonus: Runaway Magic Int + 40 Max SP + 10%) |
For every 1 Base level, [Lord of Vermilion] damage +3%. You can use this item with copied Lord of Vermilion with additional 525% damage at base lvl 175 |
| Next items listed are not yet available for the server but watch out if this drops on ROGGH |
Conclusion
There you have it, folks. These are the 3 most popular Shadow Chasers right now on ROGGH. I hope I shed some light on which path you would take for the PVM Shadow Chaser. Both of the builds are really powerful when given the right equipment for them. Many thanks to Chow, Cai and my other friends for helping me make this guide possible. I hope to see you in game and happy hunting on those monsters!
Changelogs
Spoiler
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added items for the builds
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Spoiler

Murasaki Ito Odoshi
Inconspicuous Hat
Selina Magic Robe
Metal Riff Ring [1]